using UnityEngine; using System.Collections.Generic; using System; public class BuffMountAction : RecordAction { protected List buffList; protected Action onComplete; public BuffMountAction(BattleField _battleField, List buffPackList, Action _onComplete = null) : base(RecordActionType.Death, _battleField, null) { isFinish = false; buffList = buffPackList; onComplete = _onComplete; } public override bool IsFinished() { return isFinish; } public override void Run() { base.Run(); if (!isRunOnce) { foreach (var hB428_TagSCBuffRefresh in buffList) { SkillConfig skillConfig = SkillConfig.Get((int)hB428_TagSCBuffRefresh.SkillID); BattleObject obj = battleField.battleObjMgr.GetBattleObject((int)hB428_TagSCBuffRefresh.ObjID); if (null != skillConfig && obj != null) { // 飘字 obj.heroInfoBar.ShowTips(skillConfig.SkillName); } } // 加buff(onComplete写了) onComplete?.Invoke(); isFinish = true; return; } } public override void ForceFinish() { if (isFinish) { return; } // 1帧就结束了 不管 base.ForceFinish(); } }