using System.Collections; using System.Collections.Generic; using UnityEngine; public class DamageLine : MonoBehaviour { public TextEx damageTypeLabel; public TextEx damageValueLabel; public void SetDamage(int damageType, long damage) { damageTypeLabel.SetActive(false); damageValueLabel.text = BattleUtility.DisplayDamageNum(damage, damageType); } public void SetDamage(long damage) { damageTypeLabel.SetActive(false); damageValueLabel.text = damage.ToString(); } public void SetDamage(BattleDmg damage) { damageTypeLabel.SetActive(false); damageValueLabel.text = BattleUtility.DisplayDamageNum(damage); } }