public static class AvatarHelper { public static AvatarModel GetAvatarModel(int playerId, int face, int facePic, int job = 0) { bool isMyself = playerId == PlayerDatas.Instance.PlayerId; return isMyself ? GetMyAvatarModel() : GetOtherAvatarModel(face, facePic, job); } //获取头像信息(如果表中不存在,返回默认的) public static AvatarModel GetOtherAvatarModel(int face, int facePic, int job = 0) { int nowFace = GetOtherAvatarID(face, job); int nowfacePic = GetOtherAvatarFrameID(facePic, job); int faceEffectID = GetAvatarEffectID(nowFace); int facePicEffectID = GetAvatarFrameDefaultID(nowfacePic); return new AvatarModel(nowFace, nowfacePic, faceEffectID, facePicEffectID); } //获取我的头像信息(如果表中不存在 或 已过期,返回默认的) public static AvatarModel GetMyAvatarModel() { int nowFace = GetMyAvatarID(); int nowfacePic = GetMyAvatarFrameID(); int faceEffectID = GetAvatarEffectID(nowFace); int facePicEffectID = GetAvatarFrameDefaultID(nowfacePic); return new AvatarModel(nowFace, nowfacePic, faceEffectID, facePicEffectID); } public static AvatarModel GetDefaultAvatarModel(int job = 0) { int nowFace = GetAvatarDefaultID(job); int nowfacePic = GetAvatarFrameDefaultID(job); int faceEffectID = GetAvatarEffectID(nowFace); int facePicEffectID = GetAvatarFrameDefaultID(nowfacePic); return new AvatarModel(nowFace, nowfacePic, faceEffectID, facePicEffectID); } public static int GetAvatarID(int playerId, int nowID, int job) { bool isMyself = playerId == PlayerDatas.Instance.PlayerId; return isMyself ? GetMyAvatarID() : GetOtherAvatarID(nowID, job); } public static int GetAvatarFrameID(int playerId, int nowID, int job) { bool isMyself = playerId == PlayerDatas.Instance.PlayerId; return isMyself ? GetMyAvatarFrameID() : GetOtherAvatarFrameID(nowID, job); } // 获取其他玩家头像id(封包中的id在表中不存在显示默认的) public static int GetOtherAvatarID(int nowID, int job) { if (PlayerFaceConfig.HasKey(nowID)) return nowID; return PhantasmPavilionModel.Instance.TryGetDefaultID(PhantasmPavilionTab.Avatar, job, out int defaultID) ? defaultID : 0; } public static int GetOtherAvatarFrameID(int nowID, int job) { if (PlayerFaceConfig.HasKey(nowID)) return nowID; return PhantasmPavilionModel.Instance.TryGetDefaultID(PhantasmPavilionTab.AvatarFrame, job, out int defaultID) ? defaultID : 0; } //返回玩家头像id(当前装备的过期了显示默认的) public static int GetMyAvatarID() { PhantasmPavilionModel.Instance.TryGetNowShowID(PhantasmPavilionTab.Avatar, out int defaultID); return defaultID; } public static int GetMyAvatarFrameID() { PhantasmPavilionModel.Instance.TryGetNowShowID(PhantasmPavilionTab.AvatarFrame, out int defaultID); return defaultID; } //根据job 直接返回对应的默认头像id public static int GetAvatarDefaultID(int job) { PhantasmPavilionModel.Instance.TryGetDefaultID(PhantasmPavilionTab.Avatar, job, out int defaultID); return defaultID; } public static int GetAvatarFrameDefaultID(int job) { PhantasmPavilionModel.Instance.TryGetDefaultID(PhantasmPavilionTab.AvatarFrame, job, out int defaultID); return defaultID; } public static int GetAvatarEffectID(int id) { PhantasmPavilionModel.Instance.TryGetEffectID(PhantasmPavilionTab.Avatar, id, out int effectID); return effectID; } public static int GetAvatarFrameEffectID(int id) { PhantasmPavilionModel.Instance.TryGetEffectID(PhantasmPavilionTab.AvatarFrame, id, out int effectID); return effectID; } //获取指定头像底图品质 public static int GetAvatarBgColor(int faceID) { int defaultColor = 1;//默认品质是白色 if (!PlayerFaceConfig.HasKey(faceID)) return defaultColor; return PlayerFaceConfig.Get(faceID).BgColor; } //获取指定头像图片名 public static string GetAvatarBgColorStr(int faceID) { int bgColor = GetAvatarBgColor(faceID); return StringUtility.Contact("AvatarBgColor", bgColor); } }