//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年2月5日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class TimingGiftConfig : ConfigBase { static TimingGiftConfig() { // 访问过静态构造函数 visit = true; } public int GiftID; public string GiftName; public int GiftType; public int[] CTGIDs; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out GiftID); GiftName = tables[1]; int.TryParse(tables[2],out GiftType); if (tables[3].Contains("[")) { CTGIDs = JsonMapper.ToObject(tables[3]); } else { string[] CTGIDsStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); CTGIDs = new int[CTGIDsStringArray.Length]; for (int i=0;i