using UnityEngine; public class GuildLevelItem : MonoBehaviour { [SerializeField] TextEx lvText; [SerializeField] TextEx memberMaxText; [SerializeField] TextEx funcInfoText; public void Display(FamilyConfig config) { if (config == null) return; lvText.text = Language.Get("BattlePassValue1", config.FamilyLV); memberMaxText.text = StringUtility.Concat(Language.Get("Guild_81"), Language.Get("Guild_40", config.MemberMax)); funcInfoText.text = StringUtility.Concat(Language.Get("Guild_81"), Language.Get("Guild_39", config.FuncText)); ; } }