using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// 场景界面 /// public class PlaceWin : UIBase { protected Button btnExplore; // protected /// /// 初始化组件 /// protected override void InitComponent() { base.InitComponent(); // 在这里初始化组件 btnExplore = transform.Find("BtnExplore").GetComponent