using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 场景界面
///
public class PlaceWin : UIBase
{
protected Button btnExplore;
// protected
///
/// 初始化组件
///
protected override void InitComponent()
{
base.InitComponent();
// 在这里初始化组件
btnExplore = transform.Find("BtnExplore").GetComponent