//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年5月13日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class FamilyAtkDefBatDefenderConfig : ConfigBase { static FamilyAtkDefBatDefenderConfig() { // 访问过静态构造函数 visit = true; } public int DefenderType; public int DefenderCnt; public int[] DefBaseAttrPerList; public int[] DefStarList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out DefenderType); int.TryParse(tables[1],out DefenderCnt); if (tables[2].Contains("[")) { DefBaseAttrPerList = JsonMapper.ToObject(tables[2]); } else { string[] DefBaseAttrPerListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); DefBaseAttrPerList = new int[DefBaseAttrPerListStringArray.Length]; for (int i=0;i(tables[3]); } else { string[] DefStarListStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); DefStarList = new int[DefStarListStringArray.Length]; for (int i=0;i