using UnityEngine; using System.Collections; using System; public class NetUpdateBehaviour : MonoBehaviour { Action onUpdate; public void RegisterUpdateCallBack(Action _onUpdate) { onUpdate += _onUpdate; } void Update() { #if UNITY_EDITOR if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Escape)) { GameNetSystem.Instance.LoginOut(); } #endif if (onUpdate!=null) { onUpdate(); } } private void OnApplicationQuit() { GameNetSystem.Instance.Disconnect(); } }