//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年9月3日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class DamageNumConfig : ConfigBase { static DamageNumConfig() { // 访问过静态构造函数 visit = true; } public int TypeID; public string id; public int prefix; public int plus; public int minus; public int[] nums; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out TypeID); id = tables[1]; int.TryParse(tables[2],out prefix); int.TryParse(tables[3],out plus); int.TryParse(tables[4],out minus); if (tables[5].Contains("[")) { nums = JsonMapper.ToObject(tables[5]); } else { string[] numsStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); nums = new int[numsStringArray.Length]; for (int i=0;i