using System; using UnityEngine; using UnityEngine.UI; public class BattleWin : UIBase { // 组件引用 public Transform mountPoint; private BattleRootNode battleRootNode = null; public Button btnStop; private BattleField battleField; // 生命周期 protected override void InitComponent() { base.InitComponent(); // 初始化组件引用 绑定按钮等UI组件事件 btnStop.AddListener(PauseGame); } private void PauseGame() { // BattleDebug.LogError("PauseeGame"); // if (null == battleField) // return; // battleField.IsPause = !battleField.IsPause; // BattleDebug.LogError(" is pause " + battleField.IsPause.ToString()); if (battleField != null) { battleField.operationAgent.DoNext(); } } protected override void OnPreOpen() { base.OnPreOpen(); // SetBattleField(BattleManager.Instance.storyBattleField); BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField; } protected override void OnPreClose() { base.OnPreClose(); UIManager.Instance.CloseWindow(); BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField; } private void OnCreateBattleField(string arg1, BattleField field) { if (field.GetType() == battleField.GetType()) { SetBattleField(field); } } protected override void OnOpen() { base.OnOpen(); } protected override void OnClose() { base.OnClose(); if (battleRootNode != null) { battleRootNode.transform.SetParent(null); } battleField = null; } protected override void NextFrameAfterOpen() { base.NextFrameAfterOpen(); } protected override void CompleteClose() { base.CompleteClose(); } public void SetBattleField(BattleField _battleField) { battleField = _battleField; if (battleRootNode != null) { battleRootNode.transform.SetParent(Launch.Instance.transform); } battleRootNode = battleField.battleRootNode; battleRootNode.transform.SetParent(mountPoint); battleRootNode.transform.localPosition = Vector3.zero; battleRootNode.transform.localScale = Vector3.one; BattleHUDWin ui = UIManager.Instance.GetUI(); if (null == ui) { ui = UIManager.Instance.OpenWindow(); } ui.SetBattleField(battleField); battleField.UpdateCanvas(canvas); } }