using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 游戏主界面(主战斗场景)
///
public class HomeWin : UIBase
{
//经验区
[SerializeField] Text playerLevelText;
[SerializeField] SmoothSlider expSlider;
//任务区
[SerializeField] Button taskButton; //引导或者领取任务奖励
[SerializeField] RichText taskText;
[SerializeField] Text taskNumText;
[SerializeField] Image awardIcon;
[SerializeField] Text awardCnt;
[SerializeField] UIEffectPlayer taskEffect;
//关卡
[SerializeField] Button bossBtn;
[SerializeField] Button changeHeroPosBtn;
//等级
[SerializeField] Button officialUpBtn;
//底部功能
[SerializeField] Button autoBtn;
[SerializeField] Image autoCloseImg;
[SerializeField] UIEffectPlayer autoOpenEffect;
[SerializeField] Button blessLVBtn;
[SerializeField] Text blessLVText;
//其他功能入口
[SerializeField] Button monthCardBtn;
///
/// 初始化组件
///
protected override void InitComponent()
{
taskButton.AddListener(OnClickTaskButton);
bossBtn.AddListener(() =>
{
UIManager.Instance.OpenWindow();
});
changeHeroPosBtn.AddListener(() =>
{
HeroUIManager.Instance.selectTeamType = TeamType.Story;
UIManager.Instance.OpenWindow();
});
autoBtn.AddListener(() =>
{
// //测试拾取所有物品
// var items = PackManager.Instance.GetItems(PackType.DropItem);
// List dropindexs = new List();
// for (int i = 0; i < items.Count; i++)
// {
// var item = items[i];
// if (dropindexs.Count > 5)
// {
// EquipModel.Instance.NotifyItemDrop(dropindexs, BattleManager.Instance.storyBattleField.battleRootNode.blueTeamNodeList[Random.Range(0, 5)].GetComponent());
// dropindexs.Clear();
// }
// dropindexs.Add(item.gridIndex);
// }
// if (dropindexs.Count > 0)
// {
// EquipModel.Instance.NotifyItemDrop(dropindexs, BattleManager.Instance.storyBattleField.battleRootNode.blueTeamNodeList[Random.Range(0, 5)].GetComponent());
// dropindexs.Clear();
// }
if (!FuncOpen.Instance.IsFuncOpen(108, true))
{
return;
}
UIManager.Instance.OpenWindow();
});
monthCardBtn.AddListener(() =>
{
InvestModel.Instance.BuyInvest(InvestModel.monthCardType);
});
blessLVBtn.AddListener(() =>
{
UIManager.Instance.OpenWindow();
});
officialUpBtn.AddListener(()=>
{
if (RealmConfig.GetKeys().Count <= PlayerDatas.Instance.baseData.realmLevel)
return;
UIManager.Instance.OpenWindow();
});
}
public void Display()
{
UpdatePlayerInfo();
UpdateTask();
RefreshRecharge();
ShowBlessLV();
DisplayAutoFight();
}
protected override void OnPreOpen()
{
PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
TaskManager.Instance.OnTaskUpdate += UpdateTask;
BlessLVManager.Instance.OnBlessLVUpdateEvent += ShowBlessLV;
AutoFightModel.Instance.ChangeAutoEvent += DisplayAutoFight;
Display();
// var battleWin = UIManager.Instance.OpenWindow();
// battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
}
protected override void OnPreClose()
{
PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
TaskManager.Instance.OnTaskUpdate -= UpdateTask;
BlessLVManager.Instance.OnBlessLVUpdateEvent -= ShowBlessLV;
AutoFightModel.Instance.ChangeAutoEvent -= DisplayAutoFight;
// 关闭的时候把战斗界面也给关了 虽然是在外面开的
UIManager.Instance.CloseWindow();
}
void PlayerDataRefresh(PlayerDataType type)
{
switch (type)
{
case PlayerDataType.TotalExp:
case PlayerDataType.ExpPoint:
ShowExp();
break;
case PlayerDataType.LV:
playerLevelText.text = PlayerDatas.Instance.baseData.LV.ToString();
break;
}
}
void RefreshRecharge()
{
monthCardBtn.SetActive(!InvestModel.Instance.IsInvested(InvestModel.monthCardType));
}
void ShowBlessLV()
{
blessLVText.text = BlessLVManager.Instance.m_TreeLV.ToString();
}
void DisplayAutoFight()
{
if (AutoFightModel.Instance.isAutoAttackSet)
{
autoCloseImg.SetActive(false);
autoOpenEffect.Play();
}
else
{
autoCloseImg.SetActive(true);
autoOpenEffect.Stop();
}
}
///
/// 更新玩家信息
///
private void UpdatePlayerInfo()
{
playerLevelText.text = PlayerDatas.Instance.baseData.LV.ToString();
ShowExp();
}
void ShowExp()
{
var lvConfig = PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV);
expSlider.value = (float)PlayerDatas.Instance.baseData.curExp / lvConfig.EXP;
expSlider.Text.text = PlayerDatas.Instance.baseData.curExp + "/" + PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV).EXP;
}
void UpdateTask()
{
var task = TaskManager.Instance.mainTask;
if (task.TaskID == 0)
{
taskButton.SetActive(false);
}
else
{
taskButton.SetActive(true);
var taskConfig = TaskConfig.Get(task.TaskID);
taskText.text = taskConfig.TaskDescribe;
taskNumText.text = string.Format("({0}/{1})", task.CurValue, taskConfig.NeedValue);
taskNumText.color = task.CurValue >= taskConfig.NeedValue ? UIHelper.GetUIColor(TextColType.NavyYellow) : UIHelper.GetUIColor(TextColType.Red);
if (TaskManager.Instance.GetMainTaskState() == 2)
{
taskEffect.Play();
}
else
{
taskEffect.Stop();
}
awardIcon.SetOrgSprite(ItemConfig.Get(taskConfig.AwardItemList[0][0]).IconKey);
awardCnt.text = taskConfig.AwardItemList[0][1].ToString();
}
}
void OnClickTaskButton()
{
if (TaskManager.Instance.GetMainTaskState() == 2)
{
//领取任务奖励
CA504_tagCMPlayerGetReward getReward = new CA504_tagCMPlayerGetReward();
getReward.RewardType = 66;
getReward.DataEx = (uint)TaskManager.Instance.mainTask.TaskID;
GameNetSystem.Instance.SendInfo(getReward);
}
else
{
//根据任务类型引导
}
}
}