//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年5月22日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class FuncOpenLVConfig : ConfigBase { public int FuncId; public int LimitLV; public int LimitMagicWeapon; public int LimiRealmLV; public int LimitMissionID; public string Remark; public string State; public string Tip; public string Icon; public int open; public int ContinueTask; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out FuncId); int.TryParse(tables[1],out LimitLV); int.TryParse(tables[2],out LimitMagicWeapon); int.TryParse(tables[3],out LimiRealmLV); int.TryParse(tables[4],out LimitMissionID); Remark = tables[5]; State = tables[6]; Tip = tables[7]; Icon = tables[8]; int.TryParse(tables[9],out open); int.TryParse(tables[10],out ContinueTask); } catch (Exception exception) { Debug.LogError(exception); } } }