//-------------------------------------------------------- // [Author]: Mechanist Games // [ Date ]: Wednesday, August 09, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; public class DebugController : MonoBehaviour { [SerializeField] FPS m_Fps; [SerializeField] Text m_Version; private void OnEnable() { m_Version.text = string.Format("{0}_{1} 分支:{2}", VersionConfig.Get().version, VersionConfig.Get().buildIndex, VersionConfig.Get().branch); } public void OpenGM() { if (!UIManager.Instance.IsOpened()) { UIManager.Instance.OpenWindow(); } } public void OpenGMCommond() { UIManager.Instance.OpenWindow(); } public void CleanNewBranchSet() { LocalSave.DeleteKey("#@#BrancH"); ScrollTip.ShowTip("清理分支设置"); } }