using UnityEngine; using System.Collections; using System; public class AudioLoader { public static AudioClip LoadAudio(string _folderName, string _clipName) { return ResManager.Instance.LoadAsset("Audio/" + _folderName, _clipName, false); } public static void LoadAudioAsync(string _folderName, string _clipName, Action _callBack) { ResManager.Instance.LoadAssetAsync("Audio/" + _folderName, _clipName, _callBack, false); } }