//-------------------------------------------------------- // [Author]: 玩个游戏 // [ Date ]: Tuesday, July 24, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MainBossEnterWin : UIBase { [SerializeField] Text fbNameText; [SerializeField] Button CloseBtn; [SerializeField] Button rankBtn; protected override void InitComponent() { CloseBtn.AddListener(CloseWindow); rankBtn.AddListener(()=> { RankModel.Instance.ResetQueryParam(); RankModel.Instance.QueryRankByPage(0, watchID: (int)PlayerDatas.Instance.baseData.PlayerID); var win = UIManager.Instance.OpenWindow(); win.rankType = 0; }); } protected override void OnPreOpen() { } protected override void OnOpen() { } protected override void OnPreClose() { } protected override void OnClose() { base.OnClose(); } }