using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TotalDamageDisplayer : MonoBehaviour { public Image damageBackground; public Text textDamage; public Text textTotalDesc; //总伤害或者总治疗 public void SetDamage(bool isEnd, BattleDmgInfo dmgInfo) { if (dmgInfo == null) { return; } if (dmgInfo.IsType(DamageType.Recovery)) { } else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage)) { } } }