using System.Collections; using System.Collections.Generic; using UnityEngine; public class DisconnectState : NetState { public override void OnEnter() { base.OnEnter(); NetLinkWin.Hide(); } protected override void Update() { if (GameNetSystem.Instance.netState != GameNetSystem.NetState.DisConnected) { return; } } public override void OnExit() { base.OnExit(); } }