//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年12月8日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class FuncOpenLVConfig : ConfigBase { static FuncOpenLVConfig() { // 访问过静态构造函数 visit = true; } public int FuncId; public int LimitLV; public int LimiRealmLV; public int LimitMissionID; public int OpenDay; public int ManLevel; public string Name; public string Desc; public string Icon; public int PreviewIndex; public int[][] AwardList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out FuncId); int.TryParse(tables[1],out LimitLV); int.TryParse(tables[2],out LimiRealmLV); int.TryParse(tables[3],out LimitMissionID); int.TryParse(tables[4],out OpenDay); int.TryParse(tables[5],out ManLevel); Name = tables[6]; Desc = tables[7]; Icon = tables[8]; int.TryParse(tables[9],out PreviewIndex); AwardList = JsonMapper.ToObject(tables[10].Replace("(", "[").Replace(")", "]")); } catch (Exception exception) { Debug.LogError(exception); } } }