using System.Collections.Generic; using UnityEngine; using System; using System.Linq; using Spine; public class DotSkill : SkillBase { public DotSkill(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill _vNetData, List _packList, BattleField _battleField) : base(_caster, _skillCfg, _vNetData, _packList, _battleField) { } public override void Cast() { OnSkillStart(); isFinished = true; moveFinished = true; } }