using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HeroDeleteHeadCell : MonoBehaviour { [SerializeField] HeroHeadBaseCell heroHeadBaseCell; [SerializeField] Image jobImg; [SerializeField] Text nameText; [SerializeField] GameObject selectRect; [SerializeField] GameObject maskObj; [SerializeField] GameObject onTeamObj; [SerializeField] GameObject lockObj; [SerializeField] GameObject awakeObj; [SerializeField] Text awakeLVText; public void Display(int index) { var guid = HeroUIManager.Instance.heroDeleteSortList[index]; var hero = HeroManager.Instance.GetHero(guid); var team = TeamManager.Instance.GetTeam(HeroUIManager.Instance.selectTeamType); selectRect.SetActive(HeroUIManager.Instance.selectDeleteHeroList.Contains(guid)); maskObj.SetActive(hero.isLock || hero.IsInAnyTeam() || HeroUIManager.Instance.selectDeleteHeroList.Contains(guid) || hero.awakeLevel > 0); lockObj.SetActive(hero.isLock); onTeamObj.SetActive(hero.IsInAnyTeam()); awakeObj.SetActive(hero.awakeLevel > 0); awakeLVText.text = hero.awakeLevel.ToString(); heroHeadBaseCell.Init(hero.heroId, hero.SkinID, hero.heroStar, hero.awakeLevel, hero.heroLevel, () => { Click(hero, index); }); nameText.text = hero.breakLevel == 0 ? hero.heroConfig.Name : Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel); jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(hero.heroConfig.Class)); } void Click(HeroInfo hero, int index) { if (!HeroUIManager.Instance.SelectDeleteHero(hero)) { return; } Display(index); } }