using UnityEngine; public class TimingGiftAwardCell : MonoBehaviour { [SerializeField] ItemCell itemCell; TimingGiftManager manager { get { return TimingGiftManager.Instance; } } public void Display(int index, int[][] gainItemList) { if (gainItemList.IsNullOrEmpty() || index < 0 || index >= gainItemList.Length) return; int itemId = gainItemList[index][0]; int count = gainItemList[index][1]; itemCell.Init(new ItemCellModel(itemId, false, count)); itemCell.button.SetListener(() => { ItemTipUtility.Show(itemId); }); } }