//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Thursday, March 26, 2026 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class ActHeroReturnSkinArtConfig : ConfigBase { static ActHeroReturnSkinArtConfig() { // 访问过静态构造函数 visit = true; } public int SkinID; public string MainSkinBuyBgImage; public string BGImage; public string HeroNameImage; public string SkinInfoImage; public string AwardBGImage; public string TabInfoImage; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out SkinID); MainSkinBuyBgImage = tables[1]; BGImage = tables[2]; HeroNameImage = tables[3]; SkinInfoImage = tables[4]; AwardBGImage = tables[5]; TabInfoImage = tables[6]; } catch (Exception exception) { Debug.LogError(exception); } } }