using System.Collections.Generic; using UnityEngine; using LitJson; using System; public class MainLevelManager : GameSystemManager { public Dictionary m_DailyBootyDict = new Dictionary(); public event Action OnUpdateDayBooty; public override void Init() { DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize; } public override void Release() { DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize; } private void OnBeforePlayerDataInitialize() { m_DailyBootyDict.Clear(); } public void UpdateDayDropBooty(HB123_tagSCDropBootyInfo netPack) { for (int i = 0; i < netPack.Count; i++) { m_DailyBootyDict[(int)netPack.DropBootyList[i].ItemID] = (int)netPack.DropBootyList[i].TodayDropCnt; } OnUpdateDayBooty?.Invoke(); } }