using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; public class SkillBaseCell : MonoBehaviour { Image m_SkillIcon; Image skillIcon { get { if (m_SkillIcon == null) { m_SkillIcon = this.transform.GetComponent("Container_SkillCell/Img_Icon"); } return m_SkillIcon; } } Button m_SkillBtn; Button skillBtn { get { if (m_SkillBtn == null) { m_SkillBtn = this.transform.GetComponent