//与服务端的约定 对应函数GetSelectTeamTypeByAttackType public enum TeamType { None = 0, Story = 1, //主线 Arena = 2, //竞技场进攻 ArenaDefense = 3, //竞技场防守 Max, //最大值放最后,用于for循环,故阵容枚举按顺序+1定义,如果不按此规则请修改Max相关逻辑 }