using System; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; using System.Threading; public partial class FrameAnimationConfig : ConfigBase { //<表情包ID,List> private static Dictionary> resultDict = new Dictionary>(); protected override void OnConfigParseCompleted() { if (frameType == 1) { if (!resultDict.ContainsKey(EmojiPackID)) { resultDict[EmojiPackID] = new List(); } resultDict[EmojiPackID].Add(name); } } public static Dictionary> GetEmojiPackList() { return resultDict; } }