using System.Collections; using System.Collections.Generic; using UnityEngine; public class DamageLine : MonoBehaviour { public TextEx damageTypeLabel; public TextEx damageValueLabel; public void SetDamage(DamageType damageType, long damage) { damageTypeLabel.SetActive(true); damageValueLabel.text = damage.ToString(); } public void SetDamage(long damage) { damageTypeLabel.SetActive(false); damageValueLabel.text = damage.ToString(); } }