using System; using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; public class AutoFightModel : GameSystemManager { public int fightSpeed = 1; //战斗倍数:值越大越快,影响战斗表现,掉落速度等 public bool isAutoAttack; //自动攻击 public override void Init() { } public override void Release() { } void ParseConfig() { } }