using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; /// /// 捐赠成员详情 /// public class GuildDonateDetailCell : CellView { [SerializeField] AvatarCell avatarCell; [SerializeField] OfficialTitleCell titleCell; [SerializeField] Text lvText; [SerializeField] Text nameText; [SerializeField] Text donateTodayCntText; [SerializeField] Text totalDonateCntText; public void Display(int index) { var playerID = PlayerDatas.Instance.fairyData.memberIDList[index]; var playerInfo = PlayerDatas.Instance.fairyData.GetMember(playerID); nameText.text = playerInfo.Name; avatarCell.InitUI(AvatarHelper.GetAvatarModel(0, playerInfo.Face, playerInfo.FacePic)).Forget(); titleCell.InitUI(playerInfo.RealmLV, playerInfo.TitleID).Forget(); lvText.text = playerInfo.LV.ToString(); } }