public enum DamageType { Damage = 1, //普通伤害 Recovery = 2, //治疗 Reflect = 4, //反弹伤害 Bloody = 8, //流血伤害 Block = 16, //格挡 Crit = 32, //暴击 Dodge = 64, //闪避 RageUp = 128, //怒气提升 SuckHP = 256, //吸血 Realdamage = 512, //真伤 CritDamage = Crit + Damage, //暴击伤害 CritHeal = Crit + Recovery, //暴击回血 CritRealdamage = Crit + Realdamage, //暴击真伤 }