using System.Collections.Generic; using UnityEngine; public class HeroFatesPutCell : MonoBehaviour { [SerializeField] List items = new List(); HeroFatesManager manager { get { return HeroFatesManager.Instance; } } public void Display(int rowIndex, List list) { if (list.IsNullOrEmpty()) { return; } for (int i = 0; i < items.Count; i++) { int index = rowIndex * manager.rowCountMax + i; if (index < list.Count) { items[i].SetActive(true); items[i].Display(list[index]); } else { items[i].SetActive(false); } } } }