//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Tuesday, January 20, 2026 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class FBDJGLevelConfig : ConfigBase { static FBDJGLevelConfig() { // 访问过静态构造函数 visit = true; } public int LevelID; public int LayerNum; public int LevelNum; public int[][] PassAwardList; public int[][] AwardList; public int[] LineupIDList; public long FightPower; public int NPCID; public int[] SkillIDExList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out LevelID); int.TryParse(tables[1],out LayerNum); int.TryParse(tables[2],out LevelNum); PassAwardList = JsonMapper.ToObject(tables[3].Replace("(", "[").Replace(")", "]")); AwardList = JsonMapper.ToObject(tables[4].Replace("(", "[").Replace(")", "]")); if (tables[5].Contains("[")) { LineupIDList = JsonMapper.ToObject(tables[5]); } else { string[] LineupIDListStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LineupIDList = new int[LineupIDListStringArray.Length]; for (int i=0;i(tables[8]); } else { string[] SkillIDExListStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); SkillIDExList = new int[SkillIDExListStringArray.Length]; for (int i=0;i