//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Tuesday, December 30, 2025 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class HeroFatesConfig : ConfigBase { static HeroFatesConfig() { // 访问过静态构造函数 visit = true; } public int FatesID; public string FatesName; public int FatesQuality; public int BGQuality; public int[] HeroIDList; public int[][] AwardItemList; public int[] AttrIDList; public int[] LVAttrValueList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out FatesID); FatesName = tables[1]; int.TryParse(tables[2],out FatesQuality); int.TryParse(tables[3],out BGQuality); if (tables[4].Contains("[")) { HeroIDList = JsonMapper.ToObject(tables[4]); } else { string[] HeroIDListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); HeroIDList = new int[HeroIDListStringArray.Length]; for (int i=0;i(tables[5].Replace("(", "[").Replace(")", "]")); if (tables[6].Contains("[")) { AttrIDList = JsonMapper.ToObject(tables[6]); } else { string[] AttrIDListStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AttrIDList = new int[AttrIDListStringArray.Length]; for (int i=0;i(tables[7]); } else { string[] LVAttrValueListStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); LVAttrValueList = new int[LVAttrValueListStringArray.Length]; for (int i=0;i