using UnityEngine; public class BattleUnloadManager { /// /// 卸载战场资源(统一处理红蓝队) /// public void UnloadBattleResources(BattleCacheManager cacheManager, string battleGuid) { cacheManager.UnregisterBattlefield(battleGuid); Debug.Log($"BattleUnloadManager: Unloaded battlefield {battleGuid}"); } }