using System.Collections.Generic; using UnityEngine; using System; public class EquipRecordCell : MonoBehaviour { [SerializeField] EquipRecordItem fromEquip; [SerializeField] EquipRecordItem toEquip; [SerializeField] ImageEx imgWear; [SerializeField] ImageEx imgDecompose; [SerializeField] TextEx txtFightPoint; [SerializeField] TextEx txtTime; public void Display(int index, List list) { if (list == null || index >= list.Count || index < 0) return; var data = list[index]; int state = GetState(data); if (state == 0) { fromEquip.SetActive(false); toEquip.SetActive(false); imgWear.SetActive(false); imgDecompose.SetActive(false); } else { fromEquip.SetActive(state == 1 || state == 2 || state == 3); toEquip.SetActive(state == 1); imgDecompose.SetActive(state == 2); imgWear.SetActive(state == 3); fromEquip.Display(state == 1 ? data.oldEquip : data.newEquip); toEquip.Display(data.newEquip); } txtFightPoint.text = StringUtility.Concat("+", UIHelper.ReplaceLargeNum(data.fightPower)); txtTime.text = GetTime(data.timestamp); } // 0-不显示 1-交换 2-分解 3-首次穿装备 private int GetState(EquipRecordManager.EquipRecordData data) { if (data == null || data.newEquip == null) return 0; if (data.oldEquip == null) return 3; if (data.recordType == (int)EquipRecordManager.EquipOPType.Equip) return 1; if (data.recordType == (int)EquipRecordManager.EquipOPType.Decompose) return 2; return 0; } private string GetTime(int timestamp) { DateTime dateTime = TimeUtility.GetTime((uint)timestamp); return dateTime.ToString("MM-dd HH:mm:ss"); } }