//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年7月26日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class FamilyEmblemConfig : ConfigBase { public int EmblemID; public string Name; public int UnlockFamilyLV; public int ExpireMinutes; public int CustomFamilyID; public string Image; public int EffectID; public int SortNum; public string Descriptive; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out EmblemID); Name = tables[1]; int.TryParse(tables[2],out UnlockFamilyLV); int.TryParse(tables[3],out ExpireMinutes); int.TryParse(tables[4],out CustomFamilyID); Image = tables[5]; int.TryParse(tables[6],out EffectID); int.TryParse(tables[7],out SortNum); Descriptive = tables[8]; } catch (Exception exception) { Debug.LogError(exception); } } }