//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年7月26日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class NPCLineupConfig : ConfigBase { public int LineupID; public int PosNPCID1; public int PosNPCID2; public int PosNPCID3; public int PosNPCID4; public int PosNPCID5; public int PosNPCID6; public int PosNPCID7; public int BossID; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out LineupID); int.TryParse(tables[1],out PosNPCID1); int.TryParse(tables[2],out PosNPCID2); int.TryParse(tables[3],out PosNPCID3); int.TryParse(tables[4],out PosNPCID4); int.TryParse(tables[5],out PosNPCID5); int.TryParse(tables[6],out PosNPCID6); int.TryParse(tables[7],out PosNPCID7); int.TryParse(tables[8],out BossID); } catch (Exception exception) { Debug.LogError(exception); } } }