//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年7月26日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class TreasureItemLibConfig : ConfigBase { public int ID; public int LibID; public int ItemID; public int ItemCount; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out LibID); int.TryParse(tables[2],out ItemID); int.TryParse(tables[3],out ItemCount); } catch (Exception exception) { Debug.LogError(exception); } } }