//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年5月19日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class EmojiPackConfig : ConfigBase { public int EmojiPackID; public string Name; public int UnlockDefault; public int ExpireMinutes; public string Image; public int SortNum; public int EffectID; public int[][] UnlockNeedItemList; public string Descriptive; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { string[] tables = input.Split('\t'); int.TryParse(tables[0],out EmojiPackID); Name = tables[1]; int.TryParse(tables[2],out UnlockDefault); int.TryParse(tables[3],out ExpireMinutes); Image = tables[4]; int.TryParse(tables[5],out SortNum); int.TryParse(tables[6],out EffectID); UnlockNeedItemList = JsonMapper.ToObject(tables[7].Replace("(", "[").Replace(")", "]")); Descriptive = tables[8]; } }