using UnityEngine;
using System.Collections;
public class CameraManager
{
    /// 
    /// UI Camera 
    /// 
    private static Camera m_UICamera = null;
    public static Camera uiCamera
    {
        get
        {
            if (null == m_UICamera)
            {
                m_UICamera = GameObject.Find("UICamera").GetComponent();
            }
            return m_UICamera;
        }
    }
}