//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年7月11日 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; using LitJson; public partial class SkillConfig : ConfigBase { public SkillType skillType; public SkillCastMode castMode; public SkillEffectType effectType; public SkillEffectAnchor effectAnchor; public MotionName GetMotionName() { return Enum.Parse(SkillMotionName); } }