//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, November 09, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; public class RandomTip : MonoBehaviour { int index = 0; [SerializeField] UpdateType m_UpdateType; [SerializeField] Text m_Content; [SerializeField] float m_Interval = 2f; [SerializeField] string[] m_LanguageKeys; float timer = 0f; private void OnEnable() { timer = 0f; UpdateTip(); } private void OnDisable() { } private void LateUpdate() { timer += Time.deltaTime; if (timer > m_Interval) { timer = 0f; UpdateTip(); } } private void UpdateTip() { if (m_LanguageKeys == null || m_LanguageKeys.Length == 0) { return; } switch (m_UpdateType) { case UpdateType.Queue: index = (++index) % m_LanguageKeys.Length; m_Content.text = Language.Get(m_LanguageKeys[index]); break; case UpdateType.Random: var randomIndex = index; while (index == randomIndex) { randomIndex = Random.Range(0, m_LanguageKeys.Length); } index = randomIndex; m_Content.text = Language.Get(m_LanguageKeys[index]); break; } } public enum UpdateType { Queue, Random, } }