using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; //只用于Text组件,补充设置文本,读取的是Y.语言表;游戏运行会设置文本内容 public class UITextReplace : MonoBehaviour { [SerializeField] string language; private void Awake() { var textObj = this.transform.GetComponent(); if (textObj == null) return; textObj.text = Language.Get(language); } }