//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年3月11日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class HeroSkinConfig : ConfigBase { static HeroSkinConfig() { // 访问过静态构造函数 visit = true; } public int SkinID; public string SkinName; public string BG; public int Quality; public int AudioID; public string Tachie; public float[] TachieParam; public string SquareIcon; public string RectangleIcon; public string CardPic; public string SpineRes; public string InitialSkinName; public string ApearMotionName; public string TransfMotionName; public string LoopMotionName; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out SkinID); SkinName = tables[1]; BG = tables[2]; int.TryParse(tables[3],out Quality); int.TryParse(tables[4],out AudioID); Tachie = tables[5]; if (tables[6].Contains("[")) { TachieParam = JsonMapper.ToObject(tables[6]); } else { string[] TachieParamStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); TachieParam = new float[TachieParamStringArray.Length]; for (int i=0;i