using System.Collections.Generic; using UnityEngine; public class BattleObjectBuffMgr { // private Dictionary buffDict = new Dictionary(); private BattleObject battleObject; public void Init(BattleObject _battleObject) { battleObject = _battleObject; } public void Release() { } // 增加buff public void AddBuff(H0605_tagObjAddBuff vNetData) { // BuffBase buffBase = BuffFactory.CreateBuff(vNetData, battleObject); // if (null == buffBase) // { // return; // } // buffBase.OnAdd(); } // 删除buff public void RemoveBuff(H0606_tagObjDelBuff vNetData) { // buffBase.OnRemove(); } }