using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StoreBaseWin : OneLevelWin { protected override void OpenSubUIByTabIndex() { switch (functionOrder) { case 0: UIManager.Instance.OpenWindowAsync().ContinueWith(w => currentSubUI = w).Forget(); break; case 1: // 充值界面 UIManager.Instance.OpenWindowAsync().ContinueWith(w => currentSubUI = w).Forget(); break; default: Debug.LogWarning("未知的标签索引: " + functionOrder); break; } } }