//-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2026年5月20日 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class FamilyAtkDefBatTreasureConfig : ConfigBase { static FamilyAtkDefBatTreasureConfig() { // 访问过静态构造函数 visit = true; } public int AwardID; public int LibType; public int AwardColor; public int ItemID; public int ItemCount; public int SortOrder; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out AwardID); int.TryParse(tables[1],out LibType); int.TryParse(tables[2],out AwardColor); int.TryParse(tables[3],out ItemID); int.TryParse(tables[4],out ItemCount); int.TryParse(tables[5],out SortOrder); } catch (Exception exception) { Debug.LogError(exception); } } }