//-------------------------------------------------------- // [Author]: YYL // [ Date ]: Wednesday, May 27, 2026 //-------------------------------------------------------- using System.Collections.Generic; using System; using UnityEngine; using LitJson; public partial class HeroLineupHaloConfig : ConfigBase { static HeroLineupHaloConfig() { // 访问过静态构造函数 visit = true; } public int Id; public int Country; public int Countrys; public int NeedHeroCount; public int[] AttrIDList; public int[] AttrValueList; public override int LoadKey(string _key) { int key = GetKey(_key); return key; } public override void LoadConfig(string input) { try { string[] tables = input.Split('\t'); int.TryParse(tables[0],out Id); int.TryParse(tables[1],out Country); int.TryParse(tables[2],out Countrys); int.TryParse(tables[3],out NeedHeroCount); if (tables[4].Contains("[")) { AttrIDList = JsonMapper.ToObject(tables[4]); } else { string[] AttrIDListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AttrIDList = new int[AttrIDListStringArray.Length]; for (int i=0;i(tables[5]); } else { string[] AttrValueListStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); AttrValueList = new int[AttrValueListStringArray.Length]; for (int i=0;i