using UnityEngine; using UnityEngine.UI; public class HeroCardLineTipCell : CellView { [SerializeField] Text tipText; [SerializeField] Image tipBG; //0 生效 1 未生效 public void Display(int type) { if (type == 0) { tipText.text = Language.Get("herocard71", HeroManager.Instance.GetAttrActiveHeroCount()); //7E4038 tipText.color = new Color32(126, 64, 56, 255); tipBG.SetOrgSprite("herolineactive", "Hero"); } else { tipText.text = Language.Get("herocard72", HeroManager.Instance.GetNotActiveHeroCount()); //6E5C60 tipText.color = new Color32(110, 92, 96, 255); tipBG.SetOrgSprite("herolinenoactive", "Hero"); } } }