// //-------------------------------------------------------- // // [Author]: 第二世界 // // [ Date ]: Thursday, October 12, 2017 // //-------------------------------------------------------- // using UnityEngine; // using System.Collections; // using UnityEngine.UI; // namespace vnxbqy.UI // { // public class UI3DTreasureExhibition : MonoBehaviour // { // const string EFFECT_BONE = "Bone_effect"; // [SerializeField] Transform m_ShowPoint; // [SerializeField] Camera m_ShowCamera; // //法宝 // int m_TreasureId = 0; // GameObject treasureModel = null; // SFXController effect; // //法器 // string m_FaqiPathName; // string m_FaqiModelName; // GameObject faqiModel = null; // GameObject weaponModel = null; // int m_GodWeaponType = 0; // static UI3DTreasureExhibition m_Instance = null; // public static UI3DTreasureExhibition Instance { // get { // if (m_Instance == null) // { // var gameObject = Instantiate(BuiltInLoader.LoadPrefab("UI3DTreasureExhibitionStage")); // m_Instance = gameObject.GetComponent(); // Instance.transform.position = new Vector3(0, 2000, 3000); // m_Instance.name = "UI3DTreasureExhibitionStage"; // m_Instance.SetActive(true); // m_Instance.m_ShowCamera.enabled = false; // DontDestroyOnLoad(gameObject); // } // return m_Instance; // } // } // public void ShowFaQiModel(string pathName, string modelName, RawImage _rawImage, int effectID) // { // var instance = UI3DModelFactory.LoadUIFaqi(pathName, modelName); // if (instance == null) // { // return; // } // Stop(); // m_ShowCamera.enabled = true; // m_FaqiPathName = pathName; // m_FaqiModelName = modelName; // faqiModel = instance; // instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one); // instance.SetActive(true); // var fbPoint = faqiModel.transform.GetChildTransformDeeply(EFFECT_BONE); // if (fbPoint == null) // { // fbPoint = faqiModel.transform; // } // effect = SFXPlayUtility.Instance.Play(effectID, fbPoint); // if (effect != null) // { // LayerUtility.SetLayer(effect.gameObject, LayerUtility.UILayer, true); // } // if (_rawImage != null) // { // _rawImage.texture = m_ShowCamera.targetTexture; // _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial(); // } // } // public void ShowTreasure(int _treasureId, RawImage _rawImage) // { // var instance = UI3DModelFactory.LoadUITreasure(_treasureId); // if (instance == null) // { // return; // } // Stop(); // m_ShowCamera.enabled = true; // m_TreasureId = _treasureId; // treasureModel = instance; // var config = TreasureConfig.Get(_treasureId); // var scale = (config == null || config.UIScale == 0) ? 100 : config.UIScale; // instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one * ((float)scale / 100)); // instance.SetActive(true); // var mountPoint = treasureModel.transform.GetChildTransformDeeply(EFFECT_BONE); // if (mountPoint == null) // { // mountPoint = treasureModel.transform; // } // effect = SFXPlayUtility.Instance.Play(config.EffectID, mountPoint); // if (effect != null) // { // LayerUtility.SetLayer(effect.gameObject, LayerUtility.UILayer, true); // } // if (_rawImage != null) // { // _rawImage.texture = m_ShowCamera.targetTexture; // _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial(); // } // } // public void ShowGodWeapon(int _type, RawImage _rawImage) // { // var instance = UI3DModelFactory.LoadUIGodWeapon(_type); // if (instance == null) // { // return; // } // Stop(); // m_ShowCamera.enabled = true; // m_GodWeaponType = _type; // weaponModel = instance; // instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one); // instance.SetActive(true); // if (_rawImage != null) // { // _rawImage.texture = m_ShowCamera.targetTexture; // _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial(); // } // } // public void Stop() // { // m_ShowCamera.enabled = false; // if (effect != null) // { // SFXPlayUtility.Instance.Release(effect); // effect = null; // } // if (weaponModel != null) // { // UI3DModelFactory.ReleaseUIGodWeapon(m_GodWeaponType, weaponModel); // weaponModel = null; // m_GodWeaponType = 0; // } // if (treasureModel != null) // { // UI3DModelFactory.ReleaseUITreasure(m_TreasureId, treasureModel); // treasureModel = null; // m_TreasureId = 0; // } // if (faqiModel != null) // { // UI3DModelFactory.ReleaseUIFaqi(m_FaqiPathName, m_FaqiModelName, faqiModel); // faqiModel = null; // m_FaqiPathName = string.Empty; // m_FaqiModelName = string.Empty; // } // } // private void Awake() // { // OnQualityChange(); // SystemSetting.Instance.qualityLevelChangeEvent += OnQualityChange; // } // private void OnDestroy() // { // SystemSetting.Instance.qualityLevelChangeEvent -= OnQualityChange; // } // private void OnQualityChange() // { // } // } // }